
Name | Level | Type | Description | |
---|---|---|---|---|
![]() | Arcamental Command | 0 | unconfirmed | Epic Ability. Through mastery of Arcamental control, you are able to summon all active Arcamentals to yourself instantaneously, regardless of distance. |
![]() | Arcamental Mastery | 0 | passive | Allows you to have your Undine active alongside your other active Arcamental. |
![]() | Augment Arcamental: Density | 0 | unconfirmed | You increase your Arcamental’s Solidity for X duration. |
![]() | Augment Arcamental: Force | 0 | unconfirmed | You increase your Arcamental’s Power for X duration. |
![]() | Augment Arcamental: Metabolize | 0 | unconfirmed | You increase your Arcamental’s Energy for X duration. |
![]() | Augment Arcamental: Quickening | 0 | unconfirmed | You increase your Arcamental’s Quickness for X duration. (You may apply as many Augmentations to your Arcamental as you desire. However, having more than one augmentation will introduce the risk of your elemental binding becoming unstable, destroying your Arcamental.) |
![]() | Avalanche | 0 | unconfirmed | Charged. You summon a mountain avalanche to bury all enemies within X meters of target location, dealing Nature and Physical damage. The longer you charge this ability before releasing, the more Mana it will cost and the more damage it will deal to all affected enemies. |
![]() | Bare and Burned | 0 | unconfirmed | Summoner Activated. Your Fury releases a massive explosion of energy and flame, reducing its life by X% and dealing high Fire damage to all enemies in a small radius around your Fury. Damage increases based on your Fury’s Power and Energy. |
![]() | Bladed Missiles | 0 | unconfirmed | You conjure a swarm of bladed weapons and launch them at your enemy, dealing Magic and Physical damage. |
![]() | Burning Aura | 0 | unconfirmed | Passive. Your Fury is constantly covered in arcane flames. Burning Aura will damage all enemies who inflict damage of any kind to your Fury. |
![]() | Cinder Blast | 0 | unconfirmed | An instant blast of molten rock and arcane fire that deals Fire and Physical damage to your enemy. Damage increases based on your Fury’s Power and Energy. |
![]() | Crystalline Mending | 0 | unconfirmed | Summoner Activated. Requires active Titan. Your Undine and Titan work together to channel Crystalline Mending. The Undine fills the Titan with restorative waters that crystalize instantly, healing the Titan for X% of its overall health and absorbing Y amount of incoming damage for a short duration. |
![]() | Crystalline Spear | 0 | unconfirmed | Pet Activated. Impales your enemy with a spear of ice, dealing Cold and Physical damage to your enemy. This ability has a chance to slow your enemy by X% for Y duration. |
![]() | Crystalline Waters | 0 | unconfirmed | Passive. Your Undine is immune to Poison and Disease effects. |
![]() | Earth Arcamental: Titan | 0 | utility | The earth-based Titan specializes in detaining the Summoner’s enemies and protecting the Summoner from harm. Capable of putting enemies into a fatigued state. |
![]() | Escape Portal | 0 | action | Create a portal at the target location. While the portal is active, when you activate this ability again your group will be transported through that portal to the location it was placed. |
![]() | Ever-Flowing | 0 | unconfirmed | Passive. Your Undine has an innately high rate of Health Regeneration. |
![]() | Fire Arcamental: Fury | 0 | action | The fire-based Fury specializes in dealing powerful Fire, Nature and Magic damage to the Summoner’s enemies. Capable of putting enemies into a burning state. |
![]() | Fire's Rage | 0 | unconfirmed | Passive. The lower your Fury’s health becomes, the more damage it will deal with its attacks and abilities. |
![]() | Galestep | 0 | unconfirmed | Summoner Activated. Instantly relocate your Zephyr to the back of your target. |
![]() | Glacier Shard | 0 | unconfirmed | Charged. You summon a torn shard of glacial ice to hurl ay your enemy, dealing Cold and Physical damage. The longer you charge this ability before releasing, the more Mana it will cost and the more damage it will deal to all affected enemies. |
![]() | Grapple | 0 | unconfirmed | Summoner Activated. Your Titan lays hold of your enemy for X duration, forcing the enemy to attack the Titan. This duration can increase based on your Titan’s Solidity and Power. |
![]() | Healing Jetstream | 0 | unconfirmed | Summoner Activated. Requires active Zephyr. Your Undine and Zephyr work together to channel the Healing Jetstream. This ability heals the Zephyr for X every second for Y duration and increases its Attack Speed by Z% for a short duration. |
![]() | Lasso of Vines | 0 | unconfirmed | Summoner Activated. Your Titan hurls a bundle of twisting vines at the enemy and pulls the enemy to its location. |
![]() | Mana Bomb | 0 | unconfirmed | You bind a Mana Ghost to your target and overload it with energy, making it unstable. After X seconds, the Mana Ghost will detonate, dealing Magic damage to your target and splash damage to nearby enemies. |
![]() | Mana Boomerang | 0 | action | Propel a blade of Mana forward and then summon it back to you, damaging all enemies it comes in contact with. On returning, it will restore a portion of your Mana based on a percentage of the total damage dealt. |
![]() | Mana Shield | 0 | passive | Briefly materialize a shield that absorbs a percentage of your total health in spell damage, while also making you immune to all magical effects. |
![]() | Mighty Slam | 0 | unconfirmed | Pet Activated. Your Titan slams into the enemy with great force, dealing Nature and Physical damage. Damage increases based on your Titan’s Solidity and Power. |
![]() | Mineral Embrittlement | 0 | unconfirmed | Passive. Your Titan’s attacks have a chance to lower your enemy’s Armor Class for a short duration. |
![]() | Molten Spear | 0 | unconfirmed | Pet Activated. Your Fury unleashes a shard of blazing Mana that deals Fire and Magic damage to your enemy. Damage increases based on your Fury’s Power and Energy. |
![]() | Phase | 0 | action | Create a dimensional pocket and slip inside briefly, ending combat. When you emerge, the phase anomaly will have stripped you of all harmful and beneficial effects. |
![]() | Protective Clouding | 0 | unconfirmed | Summoner Activated. Requires active Fury. Your Undine and Fury work together to channel Protective Clouding. The Undine’s healing water covers the Fury and evaporates, creating a thick cloud of smoke that heals the Fury for X every second for Y duration and makes it harder to hit with melee attacks for a short duration. |
![]() | Protector’s Purpose | 0 | unconfirmed | Passive. Your Titan receives a bonus to its Armor Class equal to X% of your own. This percentage increases based on your Titan’s Solidity and Power. |
![]() | Reciprocation | 0 | action | After being struck with spell damage, create a portal near your enemy and replicate the same effect back at them, dealing a percentage of the damage the ability dealt to you. |
![]() | Shield of Spinning Blades | 0 | unconfirmed | You summon a group of bladed weapons and set them spinning in a circle around your ally, dealing Physical damage to enemies who deal Physical damage to the affected ally. |
![]() | Shifting Stones | 0 | unconfirmed | Summoner Activated. Your Titan loosens the ground under your enemy, catching them in a snare of shifting rock. While it lasts, the enemy is rooted. Any damage done to the enemy has a chance to free them from the effect. |
![]() | Summon Arcamental Armor | 0 | utility | You are able to summon armor that is specifically designed for your Arcamentals to use in combat. As you grow in power, the variety and potency of this weaponry will increase. |
![]() | Summon Arcamental Weaponry | 0 | utility | You are able to summon weaponry that is specifically designed for your Arcamentals to use in combat. As you grow in power, the variety and potency of this weaponry will increase. |
![]() | Summon Behemoth | 0 | unconfirmed | Epic Ability. Summoners can evolve their Summon Creature ability into Summon Behemoth, allowing them to conjure various creatures of great might. These creatures are hostile and must be Dire Charmed by an Enchanter to be useable in combat. Creatures summoned in this way cannot be permanently charmed and do not provide experience when killed. |
![]() | Summon Creature | 0 | unconfirmed | You summon a random, hostile creature from somewhere within Terminus which must be Charmed by an Enchanter to be utilized in combat. The type and level of the summoned creature is governed by your level. Creatures summoned in this way do not provide experience when killed. |
![]() | Summon Food & Drink | 0 | unconfirmed | As you grow in power, you will be able to summon a wider variety of food and drink, available to all nearby players on a small, summoned table. |
![]() | Summon Ladder | 0 | unconfirmed | You summon a ladder that you and your group can use to scale walls in certain locations. |
![]() | Summon Raft | 0 | utility | Summon a raft for you and your group to sail on. |
![]() | Summon Supplies: Acclimation | 0 | unconfirmed | You are able to summon various supplies that will aid other players in acclimating to Extreme Climates. |
![]() | Summon Wall of Wood | 0 | utility | Summon a wall of wood to place nearby. While it lasts, it is an immovable object that enemies must break down to pass through. |
![]() | Updraft | 0 | unconfirmed | Summoner Activated. Command your Zephyr to envelop you in wind and speed you along, increasing your Movement Speed by X% for Y duration. Any damage to you or your Zephyr will break the effect. |
![]() | Water Arcamental: Undine | 0 | utility | The water-based Undine specializes in healing and restorative abilities that directly benefit the Summoner and other Arcamentals. |
![]() | Water Lash | 0 | unconfirmed | Pet Activated. A lashing whip of water that damages your enemy and heals you or another active pet for a small amount. |
![]() | Weaponize Object | 0 | unconfirmed | You summon an object from the surrounding environment to drop or hurl at your enemy. The larger the object, the more damage it will inflict. The size of the object is determined by your current level, Strength, Constitution and Intelligence. |
![]() | Whistling Winds | 0 | unconfirmed | Passive. Your Zephyr is able to double attack and dual wield. The chance for these skills to occur increases based on your Zephyr’s Quickness and Power. |
![]() | Wind Arcamental: Zephyr | 0 | utility | The wind-based Zephyr specializes in dealing rapid, close-range Physical and Nature damage to the Summoner’s enemies. Capable of putting enemies into a disoriented state. |
![]() | Wind Blade | 0 | unconfirmed | Pet Activated. A devastating attack from close range. Your Zephyr must be behind your target to use this ability. Damage increases based on your Zephyr’s Quickness and Power. |
![]() | Wind Lance | 0 | unconfirmed | Summoner Activated. A piercing blast of wind that deals Nature damage from a distance. The farther away your Zephyr is from the enemy, the more damage this ability will deal. Damage increases based on your Zephyr’s Quickness and Power. |
![]() | Wind-Woven | 0 | unconfirmed | Passive. Being bound to the Wind element, your Zephyr has a naturally high chance to dodge melee attacks. This chance is further increased based on your Zephyr’s Quickness and Power. |
#pantheonmmo #pantheonriseofthefallen Chris Joppa Perkins updates us for Pantheon Rise of the Fallen upcoming MMO with big updates about Alpha about Wraiths about the Ranger Monk & Summoner classes and so much more information to get hyped for Pantheon our future MMORPG home, I hope you enjoy!
The Summoner Class in Pantheon Rise of the Fallen will have you summoning forth fantastic allies with varying strengths and weaknesses, using your abilities to move your entire party, summoning forth a raft to travel the waters of Terminus and so so so much more! A fantastic class with some fantastic abilities and versatility, join me as I explore everything we know so far about the Summoner Class in Pantheon Rise of the Fallen, our upcoming MMO Home!
Pantheon Rise of the Fallen and Visionary Realms has graced my channel with an exclusive interview with the producer of this MMORPG project Ben Dean who shares some very insightful information on PreAlpha 5, Alpha, and the road to launch. We talk publishers and investors we talk about the PreAlpha 5 Shake Out sessions, we talk about the Summoner class, the Paladin Class, and so much more.
Myth Thalos is a future Dark Myr Summoner who loves sipping down a cold Sonic Slushie while playing MMORPGs and waiting for Pantheon Rise of the Fallen. Listen in as he tells you a little bit about himself. To get your own Plus Profile reach out to Draq Attack on Twitter or Discord.
Sterran is a future Human Summoner who loves in-game cooking and is planning on playing Pantheon: Rise of the Fallen. Listen in as he tells you a little bit about himself. To get your own Plus Profile reach out to Draq Attack on Twitter or Discord.
On 8/30/2020 Visionary Realms, creator of Pantheon: Rise of the Fallen, updated the Pantheonmmo.com website, and there were subtle and not so subtle changes all around. We dug in deep to the details, and in this video step with us into the planar realm as we summon our thoughts on Pantheon's Summoner.
Join PantheonPlus' Therek in taking a deep dive into the lore behind the Shaman, Druid, and Summoner classes in Pantheon: Rise of the Fallen. How do these classes tie into the lore of Pantheon: Rise of the fallen? What secrets does the lore hold?
With the recent release of racial passive abilities, we wanted to put these new details to the test with our guesses on the best class/race combos thus far in the game's Pre-Alpha state. While these may change, it's a great topic of discussion and provide some great theory-crafting in what combos we jump into the world of Terminus. What are your thoughts? Let us know in the comments below, or on our discord server, where the conversation never stops!
Pantheon Rise of the Fallen get some BIG questions answered in the newest newsletter about EVERY class in the game!! How does the shield ability work for the Cleric? How much content will there be for undead or undeath for the Paladin? How important is shield for the Warrior? Can a Ranger specialize in melee or ranged and still have good DPS? How will stealth incorporate into combat for the Rogue? How important is the Shaman pet for combat? How does charm work for the Enchanter? How will teleportation work for both the Druid and the Wizard? These and so many more answered!
In the September 2019 Pantheon: Rise of the Fallen newsletter, Creative Director Chris "Joppa" Perkins tackled some of the community's most frequently asked questions head-on. He provided one new piece of interesting information regarding each of the #classes in the game. So no matter what your favorite class is, you'll learn something new. Part 1 will cover the following classes:
This week we are taking a look at the good ol' summoner class. How do you think it will add up in the end? Ok I may have been a little harsh on this one, but you may get why.
"These conspicuous little letters have cost me more danger than an entire shelf of books on High Summoning, or even three volumes listing every known Dragon on Terminus".
That's a wrap folks! When we started planning video content creation, our first goal was covering the classes. As we are both long time MMORPG players and fans, we thought we could add perspective even though a lot of core details were not there. Now 15 videos later, we conclude with our wrap up discussion on DPS classes. If you haven't seen one before, we'd love your feedback in the comments. What are your favorite DPS classes, and are a couple key abilities you like? How would you rank all 5 of the DPS classes from top to bottom? Are you going to main any DPS classes? It's been a blast making these, and chatting with the community, and it's only the start! #communitymatters
As our Pre-Alpha class discussions begin to wind down, we tackle the Rogue class in Pantheon. After a couple videos of being down on Summoner and Ranger, Minus' excitement for Rogue shines through in this video. What are your thoughts on Rogue? Do you agree with Minus that Rogues should only use daggers? Do you like the toolkit that is released to this point? How big should poisons be for this class?
Hayah and Minus discuss their second DPS class, and the last pure ranged DPS class, the Summoner. With a lot of abilities, and multi-pet capability, this version of the Summoner has some great class fantasy style abilities and setup. What do you think of the Summoner? Is this a class you will play?
The Caster Class reveal is here with the August newsletter for Pantheon Rise of the Fallen! Let's start with the SUMMONER and see what this badboy can do! ... Summon stuff you say? Well, it goes a lot deeper than just that friend, from pulling behemoths from the ether to terrorize a capital city to pulling up a full meal : table and all, the summoner looks fantastic! Let's dive in!!!
Chris Perkins, Creative Director of Pantheon: Rise of the Fallen at Visionary Realms, takes a break from #PAXEast 2018 with BazgrimTV to answer some questions from the community about the role and play style of the various classes in the game, including an announcement about the Bard!
Pantheon: Rise of the Fallen - Plus Profile #37 - Adimarchus - Gnome Summoner
In Plus Profile #37, I profile fellow plus member Adimarchus. He is an altoholic so make sure to leave him some support in the comments. If you want your own Pantheon Profile reach out to Draq Attack on the P+ Discord.