
Name | Level | Type | Description | |
---|---|---|---|---|
![]() | Agewalker's Companion | 0 | unconfirmed | Every Shaman begins their journey with a Spirit Companion, usually in the form of a Spirit Wolf Cub or a Spirit Bear Cub. In this form, the Spirit Companion will stay by your side, but will not interact with your enemies or the environment in any way. At level 10, the Shaman will lead their Spirit Companion through a Rite of Passage, turning the cub into its adult form. In this state, your Spirit Companion begin aiding you in battle at your command. It will also grow in strength as you do, gaining access to a host of unique abilities along the way. |
![]() | Agewalker's Gift | 0 | unconfirmed | Passive Ability. Upon death, you will enter an ethereal state for X duration before returning to your bind location. While in this state, you are undetectable to your enemies. Also, you may interact with your physical corpse by dragging it to a different location within X meters of where you died. When this effect ends, your Defensive target will regain x% of their Max Health and Mana. You cannot drag the corpses of other players while in this state. You may use Part the Veil while in this state. |
![]() | Ancient Focus | 0 | unconfirmed | Passive Ability. Because of the Shaman’s temporal freedom, their Health and Mana generation rates do not slow while in combat. |
![]() | Chase the Wind | 0 | unconfirmed | Wind Boon. You summon a gale of wind to propel you forward, greatly increasing your Movement Speed by X% for Y seconds. |
![]() | Choking Thirst | 0 | action | Water Bane. A Bane that sucks the moisture from your enemy’s body, damaging them over time with Nature damage and making them more vulnerable to Poison and Disease-based attacks. |
![]() | Chronoburn | 0 | unconfirmed | Sacrifice X health in exchange for Y mana over 3 seconds. |
![]() | Cleansing Flame | 0 | utility | Wash an ally in elemental fire, purging them of a poison or disease-based ailment. |
![]() | Corrosion | 0 | unconfirmed | Earth Bane. You erode the earthen elements within your enemy’s armor, reducing their Armor Class by X for Y duration. |
![]() | Deluge | 0 | unconfirmed | Water Bane. A Bane that drenches all enemies in the target area with viscous moisture, slowing their movement speed and disrupting their health regeneration for X duration. Causes affected targets to become Wet. |
![]() | Echo of the Rainlands | 0 | action | Send forth a rush of restorative waters that heal nearby allies over time. |
![]() | Fang of Prazun | 0 | unconfirmed | Primal Curse: Animus. A surge of primal magic that deals X poison damage. This ability will inflict 10% more damage if an Animus Bane is active on the target. |
![]() | Gate of Forgotten Eras | 0 | unconfirmed | Ancestral Boon. You open an ancestral gateway around a member of your group. While this gateway is active, the group member is unable to move and all damage against them will be delayed for X seconds. When the gateway closes, the total damage will be dispersed evenly among your group. Only usable on yourself or a member of your group. |
![]() | Grip of the Towering Heights | 0 | unconfirmed | Ancestral Boon. Imbue yourself and the members of your group with the nature of the ancient Mountain Dwellers, increasing Strength and Stamina by X for Y duration. |
![]() | Hand of Kyas | 0 | action | A surge of healing waters that restore an ally’s Health. This ability will apply bonus healing if Mantle of Mist is active on the target. |
![]() | Headwinds | 0 | utility | Buffet an enemy with cross-cutting winds, putting them into a windswept state. |
![]() | Hurry the Past | 0 | action | Command all of your active healing spells to instantly finish their durations, directly healing the targets for the remaining amount. Afterwards, each healing effect will be refreshed on the targets as if they were just applied. |
![]() | Interlocking Stones | 0 | unconfirmed | Earth Boon. You create a network of interlocking stones around yourself and the members of your group, increasing Armor Class by 10% for 40 minutes. |
![]() | Keeper of Elemental Mysteries | 0 | unconfirmed | Passive Ability. You receive an X% bonus to your Healing abilities for each Elemental school you have active on an Offensive target (Water, Fire, Earth, Wind, Animus, Ancestral). |
![]() | Mantle of Mist | 0 | action | A boon of restorative water that heals an ally over time. |
![]() | Mark of the Fireclaw | 0 | action | Imbue an ally with the spirit of the Fireclaw, increasing their Fire and Nature resistance. |
![]() | Molten Crown | 0 | unconfirmed | Fire Bane. A Bane of excruciating flame, damaging your enemy over time with Nature damage and making them more vulnerable to Fire-based attacks. |
![]() | Part the Veil | 0 | unconfirmed | You guide the spirit of a fallen ally back to their physical body, restoring them to life. Causes Resurrection Sickness. Cannot use this ability while in combat.\n\nUsing this ability while Agewalker’s Gift is active will restore the fallen ally to life with full Health and Mana and is usable in combat. When used in this way, this ability will not cause Resurrection Sickness. |
![]() | Primal Fury | 0 | utility | Increase an ally’s physical critical chance. While active, every successful critical strike will further increase the physical critical chance until the limit is reached, or the effect ends. |
![]() | Primordial Bonds | 0 | unconfirmed | Passive Ability. Your healing abilities will also heal you for X% of the effective healing on others. |
![]() | Prophet's Insight | 0 | unconfirmed | You peer deeply into the ancient mysteries of Terminus, increasing your Wisdom by X for Y duration. |
![]() | Purifying Burn | 0 | unconfirmed | Currently Unknown |
![]() | Reptilian Raiment | 0 | unconfirmed | Animus Boon. Imbue yourself and the members of your group with the nature of the ancient Dragons of the Sea, increasing Poison and Disease resistance by X and the natural Health Regeneration rate by Y% for Z duration. |
![]() | Scorched Fog | 0 | action | Materialize a sweltering haze around an enemy, slowing their attack speed. |
![]() | Shackle of the Broken | 0 | unconfirmed | Ancestral Bane. Inflicts your enemy with the nature of the ancient Dust Eaters, decreasing their Strength and Stamina by X and slows their combat resource generation by Y% for Z duration. |
![]() | Skymane's Bond | 0 | unconfirmed | Wind Boon. Fills your ally with the nature of the ancient Skymanes, increasing their Attack Speed by X% for Y duration. |
![]() | Sting of the Silver Wasp | 0 | action | Invade an enemy’s physiology with animus energy, dealing Poison damage over time. |
![]() | Walk the Ages | 0 | utility | Mark your current location in time. When you activate Walk the Ages again, you will become Timeless, instantly returning to the location you had previously marked. |
![]() | Waterless Wastes | 0 | action | Assault the life-giving moisture in an enemy’s body, dealing Nature damage over time. |
![]() | Wind Strider | 0 | utility | Imbue an ally with elemental wind, increasing their movement speed. |
What drives Queen Amenthiel's lust for power? Come and learn what the Shaman has foretold...
In plus profile #43, Draq profiles Vandraad who is a longtime backer and Pantheon celebrity on the forums and discord. How angry does he get in this profile? Take a listen to find out! If you want your own Pantheon Profile reach out to Draq Attack on Discord.
The Nathan NAPALM plays through the Evaluation Build as the Dire Lord in Pantheon Rise of the Fallen the upcoming MMORPG from Visionary Realms ! Join me as I explore PreAlpha Castle DeViare which is content designed for interested investors to get a scope of Pantheon MMO in one vertical slice. From questing to perception to group play to the mastery system. The great folks at Visionary Realms gave the Napalm ( Dire Lord ), BazgrimTV ( Shaman ), Minus ( Rogue ) and Therek ( Wizard ) of Pantheon Plus full access to the Evaluation Build and even tuned up the difficulty for group play as we explore the mysterious caves underneath of the castle. We even made time to explore some unseen areas of the cave and found a secret boss. The immersion we felt, the group mechanics, the memories we made, it was everything I hope Pantheon Rise of the Fallen will be in an MMORPG at launch. We also discussed various topics with the developers Joppa Chris Perkins, Ben Dean and had Roenick in the party with us. I hope you enjoy our gameplay session and don't forget to go see the other perspectives as each of us had our own unique solo questing adventure at the start of Castle DeViare and explored on our own before braving the depths of the dungeon together.
See Pantheon: Rise of the Fallen like you've never seen it before in this raw, uncut gameplay video of a special session where I and some of my friends had a rare opportunity to take a firsthand look at Fortress DeViare, an area that showcases all of Pantheon's core features.
The Shaman Class can Heal the party with varying Heal Over Time effects as well as increase the speed of their group and teleport through manipulation of time and so much more! A fantastic class with some fantastic abilities and versatility, join me as I explore everything we know so far about the Shaman Class in Pantheon Rise of the Fallen, our upcoming MMO Home!
Esinem is a future Archai Shaman and Human Bard who found out about Pantheon: Rise of the Fallen from his dad. Listen in as he tells you a little bit about himself. To get your own #PlusProfile reach out to Draq Attack on Twitter or Discord.
Elken is a future Dark Myr Wizard and Elf Shaman who likes team based PVP and who loves Pantheon: Rise of the Fallen. Listen in as he tells you a little bit about himself. To get your own Plus Profile reach out to Draq Attack on Twitter (@DraqAttack) or Discord (Draq Attack#3432) .
On 8/30/2020 Visionary Realms, creator of Pantheon: Rise of the Fallen, updated the Pantheonmmo.com website, and there were subtle and not so subtle changes all around. Step with us into an energy woven realm of time, living within all instances in one fleeting moment, as we meet Pantheon’s Shaman.
Join PantheonPlus' Therek in taking a deep dive into the lore behind the Shaman, Druid, and Summoner classes in Pantheon: Rise of the Fallen. How do these classes tie into the lore of Pantheon: Rise of the fallen? What secrets does the lore hold?
On this episode of PantheonPlusYou I am joined by fellow PantheonPlus member Therek as we take an extremely deep dive into the Deep Stats that were revealed during the Pantheon Developer Live stream, featuring the Shaman. There's quite a few mysteries here, as well as some hidden secrets we attempt to uncover. PantheonPlusYou is a show which hands the microphone to the Pantheon Community to discuss a variety of topics. Get yourself setup in the Green Room of the PantheonPlus discord and you may be pulled live onto the show to introduce yourself and discuss the topic at hand! This show is 100% Pantheon focused, and as always #community driven. Every Thursday @ 9 PM!
Flying solo as we discuss the Shaman and Mastery reveals via the April 2nd VR official Pantheon: Rise of the Fallen Stream. PantheonPlusYou is a show which hands the microphone to the Pantheon Community to discuss a variety of topics. Get yourself setup in the Green Room of the PantheonPlus discord and you may be pulled live onto the show to introduce yourself and discuss the topic at hand! This show is 100% Pantheon focused, and as always #community driven. Every Thursday @ 9 PM!
A close look at the Pantheon Shaman abilities, the mastery system and how it all works together.
The Pantheon: Rise of the Fallen developers have returned from their break with an info-packed newsletter stream featuring an in-depth look at the Mastery system and how it affects the Shaman class's abilities. As always, this is the recording of my Twitch stream where I joined fellow fans to watch and discuss the news together. I am not a developer, I just follow the game closely, and it's even more fun when I do that while hanging out with my viewers. #communitymatters
With the recent release of racial passive abilities, we wanted to put these new details to the test with our guesses on the best class/race combos thus far in the game's Pre-Alpha state. While these may change, it's a great topic of discussion and provide some great theory-crafting in what combos we jump into the world of Terminus. What are your thoughts? Let us know in the comments below, or on our discord server, where the conversation never stops!
Pantheon Rise of the Fallen get some BIG questions answered in the newest newsletter about EVERY class in the game!! How does the shield ability work for the Cleric? How much content will there be for undead or undeath for the Paladin? How important is shield for the Warrior? Can a Ranger specialize in melee or ranged and still have good DPS? How will stealth incorporate into combat for the Rogue? How important is the Shaman pet for combat? How does charm work for the Enchanter? How will teleportation work for both the Druid and the Wizard? These and so many more answered!
In the September 2019 Pantheon: Rise of the Fallen newsletter, Creative Director Chris "Joppa" Perkins tackled some of the community's most frequently asked questions head-on. He provided one new piece of interesting information regarding each of the #classes in the game. So no matter what your favorite class is, you'll learn something new. Part 1 will cover the following classes:
This week we are taking a look at the last of the healers that we will have at launch. The Shaman.
Visionary Realms comes out swinging for the July Newsletter! TONS to cover, but let's start with the Cleric and Shaman ability visual effects and of course the jumping, rolling, grabbing animations that were shown off in a demo as well! So, grab a handful of popcorn, a sweet cold drink and let's dive into some NEW Pantheon Rise of the Fallen information!
Originally released on 1/10/19 - The Original Video's Audio was painfully peaking and bad. Working with the old format video, we've remastered the audio, shortened up the video and are re-releasing it, while taking down the old one. We still only had the original footage, so it's no where near perfect, but much more watchable! Minus and Hayah go head to head in wrapping up the three healing classes of Cleric, Druid, and Shaman. Add your thoughts in the comments below!
Hayah and Minus discuss the limitation on active skills within Pantheon. In games like the original Everquest, you had a limit of 8 spells to have active at once, however, in more modern MMORPGs, you have the ability to access all your spells/skills at any moment. While this has caused a lot of back in forth among the community, we discuss why we are excited for the 12-skill limit, but more importantly, show a small demo of how we would build a shaman within a group. Let us know what you think, and what skills you would have taken! Also, try it with your favorite class, did you find it difficult?
Minus and Hayah talk about the Shaman Class as the final installment of our healer Roundtables.
Pantheon Rise of the Fallen's Shaman looks like a fantastic class to play! With the release of the July newsletter, I want to dive into the Shaman and look at all the information to figure out what kind of healing class the Shaman in PRF will be! Join me as we explore!
Let's talk about 3 classes in Pantheon: The Cleric, Rogue, Shaman! 2 Healers and a Damage Dealer! We'll be discussing the released information for these three classes and theorize a little bit on what the mechanics could be like in the game!
Chris Perkins, Creative Director of Pantheon: Rise of the Fallen at Visionary Realms, takes a break from #PAXEast 2018 with BazgrimTV to answer some questions from the community about the role and play style of the various classes in the game, including an announcement about the Bard!
#PRF is still in development and all art/animations should be considered a work in progress. Footage from the Shaman point of view during the December 9th, 2016 Twitch stream.
Vrucroac: Savior in the Snow
An ogre shaman in a strange land finds himself in a situation.